![]() The best solution (although Chris Redfield may not think the same way) will always be a discreet and silent movement: to unload magazines on magazines on huge and deadly creatures, there will be opportunities in the final stages of the adventure.Īmong Leon’s many talents, medical competence certainly does not figure. The first approach to the game maps requires a good dose of caution even at standard difficulty and those who feared that the new Capcom title would make the verse to the frenetic (often delusional) last chapters of the franchise, can sleep peacefully: Resident Evil 2 Remake forces the player to use their brains long before pulling the trigger, both for environmental puzzles and for exploration.Īmmo is scarce, heals are scarce and even the most battered of zombies will not be shot down by less than four gun bullets in the head. The over-the-shoulder shot and the dynamic light have pushed the software house to a different management of the tension and difficulty induced by the game: Resident Evil 2 Remake is much darker and more claustrophobic than the original version and this will also allow fans mad to suffer well-deserved punishments and jump-scare in case they decide to be imprudent, charging with their heads down. ![]() Once the game is over, it will be possible to wear the original clothes of the two protagonists. In addition to the iconic, evergreen zombies, there are various types of enemies (which we will not name to avoid spoilers for those unfamiliar with the plot of the game) and all have a different behavioral routine and will suffer damage to their body parts, reacting accordingly. Both the protagonists, the settings and the enemies enjoy a design with attention to the smallest details, with particular and very welcome regard for the injuries that the weapons cause to the bodies and their way of moving.įor example, hitting an undead in the legs could cripple or even mutilate him and this would cause him to crawl. The first thing to catch your eye is, of course, the graphics sector: the title is splendid and very fluid even in the “poor” console versions and, excluding the loading at the beginning of the game, the campaign continues without pauses except for those marked by movies in game engine. And what the nostalgics will probably never admit, if not with a cold mind, is that Resident Evil 2 Remake succeeds perfectly in this intent. While wanting to keep the spirit of Resident Evil 2 unchanged, Resident Evil 2 Remake is in effect a completely original game, which does not aim – only – to enhance the value of its ancestor, but also to prove that it can be better. The structural change required a mammoth work on the part of Capcom for the construction of new aesthetics and above all a new level design around this concept. No more fixed cameras and pre-rendered backgrounds, Resident Evil 2 Remake now offers dynamic light and a rotatable shot, placed over the protagonist’s shoulder. Resident Evil 2 Remake was presented to the world with a completely renewed graphics and a radically different gameplay compared to the famous video game of the late 90s. It is therefore logical that the announcement that took place during E2 2018 of the remake of Resident Evil 2, untouchable pillar of the horror genre and consecration of the Resident Evil brand, has aroused even more fear. Sane Trilogy and Spyro: Reignited Trilogy, majestic works that mainly leverage the nostalgia effect and little or nothing affect the original gameplay, a little to avoid attracting the ire of longtime fans, a little for the convenience of realization. This is exactly the reason that pushes most of the older gamers to jump at the announcement of this or that remake, thanks to the sad tendency inherited from modern Western cinema to distort immortal classics with new uninspired editions, disrespectful of the original work or, simply, badly done.Ī mixture of expectation, fear, suspicion and hope has always accompanied the presentations of projects such as Crash Bandicoot: N. ![]() An inevitable part of the transition to adulthood is the tendency to want to protect everything related to childhood memories: after all, they are the basis on which everyone’s personality is founded and therefore the fear of seeing one’s own undermined is normal.
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